Scatters - Rambling Roses - With Ultra Scatter 2 Presets
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Nothing evokes the romance of high summer in the wat that clouds of tiny roses hanging in great tresses from a tree or pergola does!
This great set of low resolution models (intended for mid to far distance use) gives you the ability to clad an object - such as a tree, post, or pergola - in rambling roses in full bloom!
* The plants them selves can be used in any scattering or non scattered mode, they are low resolution so you can use hundreds or thousands of them and their instances with ease.
* The Ultra Scatter 2 Scene subsets contain everything you need to add the Wisteria to an object as a scatter. Make sure you follow the guide lines below for best results.
* Though not infallible, and as with all things Ultra scatter2 , they will work better on some objects than others ( a lot depends on the uv mapping, materials mapping and general way that the object has been constructed) - so some trial and error is required - these presets will give you a mapped scatter of ivy plants on the object.
First load your object, then load the ultra scatter 2 subset of your choice ( you can add as many to an object as you want by following this procedure for each one).
Select your ultra scatter object in the scene tab and right click on it. Parent it to the object you want the ivy to grow on - by dragging it or by choosing change object parent from the menu that will appear and then choosing the object on to which you wish the wisteria to grow.
* Now, with your object selected go to the ultra scatter 2 pane and hit the little re calibrate button on the bottom of the scatters - this will scatter your wisteria on to your object.
You can leave it there if it is as you want it or if not, try adjusting some of the presets which are used. It does sometimes take a little trial and error to find the best settings, and you will need to decide whether you wan the ivy to grow on the whole object or just a portion as listed in the limit too section.
* In the ultra scatter 2 pane you can re size the scatters, make that random and adjust to your hearts content. In the case of these rose plants you can adjust not only their density, but its worth experimenting with the rotational values in the scatter settings too as this can really make them sit just right in the scene. If you are scattering on a tree it might be worth changing the target materials to the branches, trunk and twigs until you get the effect you want.
Please note that as stated , ultra scatter is not infallible and some objects work better than others with it. If you cant get your ivy to grow try putting a plane, cylinder or other around or just in front of your object and parenting the scatter to that, adjust it, and once you have what you are looking for unparent it from the primitive and remove the primitive, the scatter will stay intact and as an independent group in your scene and appear to be on the object you were scattering on assuming that the privative shape matched the outer surface of that object.
* The included subsets have all the necessary settings and tweaks in ultra scatter 2 to work with the wisteria plants, if you are creating your own scatters you will need to follow the above steps and also go to the Rotation and Alignment section, set the Align to normal tick box to OFF and the inherit rotation tick box to ON.
Detail Link: https://posercontent.com/scatters-rambling-roses-with-ultra-scatter-2-presets
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