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[Tutorials] Flippednormals - Creating Character for Games-Galvin Goulden

Posted on Nov-13-2016 00:23 | by cod2war | 2 545 views
[Tutorials] Flippednormals - Creating Character for Games-Galvin Goulden
Flippednormals – Creating Character for Games-Galvin Goulden


Info:
IN-DEPTH PBR WORKFLOW
The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. PBR is an essential part of character creation; your work will look fantastic in any light scenario and there is no more guess-work.
BAKING WITH KNALD
One of the vital parts of making game characters is baking. Knald is one of the premier tools for the job and you’ll get a solid look at how to use it to for production ready assets. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush.
Check out Knald for yourself
SUBSTANCE VS DDO
You’ll get a proper look at what the strengths of both Substance and DDO are. When it comes to the modern game artist’s toolbox, Substance and DDO aren’t just useful; They are absolutely essential. Without knowing these tools, you will fall behind in the current market.

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  1. #1 by tenshi355 Offline on 16 November 2016 21:37

    It appears file #3 is missing?

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  2. #2 by juyan16 Offline on 23 January 2019 17:45

    Can you re up file #1 and #3, please?

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