We will stop support rapid/gator.net filehost forever because they ban a our staff account.
All files were deleted rapidgator links will be replaced with "seekvn.com"

Isotropix Clarisse iFX 3.6 SP8 and 3.6 SP8b Win

Posted on Jan-28-2019 03:36 | by cod2war | 688 views
Isotropix Clarisse iFX 3.6 SP8 and 3.6 SP8b Win
Isotropix Clarisse iFX 3.6 SP8 and 3.6 SP8b Win


Info:
Bug Fixes
Object Framework
Fixed a bug that was causing referenced contexts to not be cleaned properly after changing their filename. (#9177)

What’s new since Clarisse iFX 3.6 SP7:

Bug Fixes
General
Fixed a bug that resulted in losing property animations when resync’ing a referenced Alembic cache. (#9085)
Geometry
Fixed a bug that caused images containing animated Alembic bundles to be rendered twice. (#9120)
Fixed an issue with Alembic fur caches for which it was not possible to have copies of a same object with different properties (such hair radius for example). (#9053)
Fixed a crash that occurred when displaying an instance color texture node in the texture view. (#9107)
Fixed some small memory leaks that could occur when loading some geometry properties. (#9091)
Licensing
Launching Clarisse or CNode with the -license_server argument now sets correctly the application license type to floating. (#9113)
Improved the wording of licensing error messages so they are more explicit to the user. (#9097)
Module
Fixed an issue when referencing projects that contained user-locked contexts. The “locked” state was lost in the reload process. (#7165)
Fixed several issues when referencing projects that contained disabled contexts. The “disabled” state was lost in the reload process. After reloading twice the disabled context could even be emptied. (#7164)
Object Framework
When reloading a reference context, pending objects are now created for items that are no longer found in the reference but were connected to other items outside the reference. (#8417)
Revert Value on an overridden attribute now works correctly after undoing the localization of the parent context. (#8448)
Rendering
Fixed an issue with the albedo AOV that was broken. (#9089)
Fixed an issue with some AOVs (depth, camera position, camera normal, world normal, albedo, motion vectors) that were not taking into account the Matte Object AOV Mode set in the Raytracer. (#9092)
Fixed an issue that anti-aliased UV map edges when baking them, which caused dilation filters to not work correctly. (#9148)
Fixed a crash that occurred when activating cryptomatte on scenes containing objects with very long names. (#9050)

SDK Changes
Geometry
Added a virtual destructor to the GeometryProperty::LoadDataInfo class. (#9091)
Rendering
Added an example in the SDK that shows how to access to AOVs from an image filter. (#9151)
[/left]
DOWNLOAD:
You must be registered member to view links

Related News

Add Comment

Information

Error Users of Guests are not allowed to comment this publication.
Sponsor
Change Skin