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Solid Angle 3ds Max to Arnold 1.0.836 for 3ds Max 2017

Posted on Aug-04-2017 07:57 | by cod2war | 876 views
Solid Angle 3ds Max to Arnold 1.0.836 for 3ds Max 2017
Solid Angle 3ds Max to Arnold 1.0.836 for 3ds Max 2017


Info:
Solid Angle has released version 1.0.836 of Arnold for 3ds Max (or MAXtoA). This is a bugfix releasing, using the Arnold 5.0.1.1 core, and is MAXtoA build 836.

Arnold is one of the leading render plugins in the world of 3D graphics. It is a fast and efficient Monte Carlo raytracer. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle’s masterpiece so popular.

5.0.1.1 Bug fixes:

#5981 Incorrect melanin absorption values for wide gamut rendering color spaces
#6089 Deep EXR output of light path expressions missing volumes
#6094 Artifacts in lat long skydome_light
#6095 Fresnel discontinuity in diffuse term when texture is connected to specular_color
#6097 Subdiv: duplicate vertex index in face causes crash
#6116 Warn that images will be watermarked if license authorization fails
#6124 Mesh light crashing when provided non-mesh node

About Solid Angle SL. Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
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