We will stop support rapid/gator.net filehost forever because they ban a our staff account.
All files were deleted rapidgator links will be replaced with "seekvn.com"

FXPHD - MYA310 Lookdev and Lighting with Maya and Arnold

Posted on Jul-26-2017 09:34 | by cod2war | 1 200 views
FXPHD - MYA310 Lookdev and Lighting with Maya and Arnold
FXPHD – MYA310 Lookdev and Lighting with Maya and Arnold
5 Classes Project Files Included MP4



Info:
This project-based course will cover all the aspects for the look development and lighting to prepare our dinosaur named Boelthor in Maya and Arnold as well as integrate it in the plate.

This course will take you through a full review of how to integrate our asset in the plate, making a layout in 3D with the EXIF info of the photo, setup the displacement base on the Zbrush maps, implement our different maps like color, specularity and bump, create a turntable and create a lightrig with direct lighting and HDRI.

Finally, we will create a quick lighting slap comp in Nuke to integrate Boelthor with some light warp, comp the shadow and integrate all elements created during the 5 classes.

Charles Chorein is a CG Supervisor with 10 years of experience. He has been working in London since 2009 and has achieved various movies such as The Hobbit, Prometheus ,The Hunger Games 2, Superman: man of steel, Harry Potter, Pirate of the Caribbean, Despicable Me, Terminator Gensys and recently The Jungle Book from Disney. He is currently involved in a new Netflix TV series. His linkedin web page is : https://www.linkedin.com/in/charleschorein
course syllabus

CLASS 1
We will start to create our layout and extract EXIF information from the image and create the first part of the layout in Maya.
CLASS 2
We will finish our layout setup with the diffuse and reflection sphere and start to light our scene with the HDRI
CLASS 3
We will analyze our image and make sure we start our lighting scene on a strong base and rebalance our lighting. We will see how to adjust the displacement map and start the lookDev with the body texture
CLASS 4
We will finish all the lookDev for the different object for our asset.
CLASS 5
On this last last we will covert the render passes, AOV’s and create a lighting slap comp to integrate our asset in the plate
[/left]
DOWNLOAD:
You must be registered member to view links

Related News

Add Comment

Information

Error Users of Guests are not allowed to comment this publication.
Sponsor
Change Skin